5/30/2023 0 Comments Gideros open linkTwitter : : uid: 3826 topic_id: 12148 reply_id: on your new game and lucky you that the C man promotes your game himself in tweets etc. Keep an eye out on there will be an in-depth comparison review for you all. But then the learning curve and the stability are some of the factors to consider. Ultimately it is up to the individual on what they want to use, CoronaSDK is free till you decide to put your app on the store, the others are free even after you decide. The syntax is a bit more like Cocos2D/OpenGL, it almost requires a layer of language simplification to make it usable by the target audience of CoronaSDK. Moai is an open source framework, but it is not exactly easy for a beginner to start developing with. It shows potential, one can develop on Mac and Windows (which is very important) Gideros is free but not open source, it is new and has an actionScript like language, it has a few samples and works very much like ActionScript of C++ (Classes based) It is yet to be seen how many apps are approved by Apple using Gideros. They have recruited amazing staff that worl behind the scenes and on the forums (Jon and Peach) The sample code that comes for Corona is amazing and it has about 8-10 games type source code as open source. The difference between the three offerings, CoronaSDK, Moai and Gideros is as followsĬoronaSDK is a paid option, but you can correspond with the CEO/Co-founder and he is quite active in responding. There are quite a few developers that do not mind using Corona for rapid app development. The frameworks are generally trying for the Flash or similar non-developer type crowd, which incidentally does come back to a similar crowd as Corona Users. Purist devs would not touch anything other than objective-C or worse still C++. ? uid: 3826 topic_id: 12148 reply_id: market for quick app development is definitely no going to be elite developers. So, the variables that make something popular or not are varied, corona has them in their favor at this time and hope that they retain them too. I just finished running two workshops for AUC at xWorld 2011 in Sydney, my audience was a mixed blend, all had only one thing to say, “Wow!! One line, unbelievable” and some of them are developers who worked with objective-C and some Academics that teach development. Apple is also working on a lot of things, so it is anyone’s guess on what tomorrow brings. I am sure that more players are welcome and Ansca welcome that to keep them on their toes. Gideros seems like a comparable contender with the language syntax similar to actionscript, I could almost copy paste the action script code and expect it to run. Moai sounds great I was one of the early beta testers, but I could not really get much done, my expectations were I guess a bit different. As far as lua is concerned, it is here to stay, so that is one things that shall be constant, and leveraging learning LUA will be beneficial in the long run, irrespective of the platform/framework chosen. Though newer options look great, they are still to be tested. And because of reusable code, each your next app will be developed even faster.Īpart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.I guess corona has matured via interaction and feedback from the user community. Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.Įasy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Dozens of open-source plugins are already developed and ready to use. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. You can easily extend the core with plugins. While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.ĭeveloped on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath. Gideros is FREE and Open Sourced and there are no limitations to developing and publishing apps
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